Deviation Games (2021–2022)
Titles: Technical Designer
Projects: Unannounced AAA Project (Sony Partnership)
Supported the development of a first-party AAA project in Unreal Engine by designing and implementing the player onboarding mission. Focused on mission flow, gameplay logic, and tool creation for rapid iteration and testing.
Key Contributions:
- Built and refined the game’s introductory mission using Blueprints and trigger systems to control event logic, VFX/SFX playback, entity spawning, and cutscene sequencing.
- Developed and maintained a test map to evaluate player mechanics, including movement speed, jump height, incline traversal, and collision edge cases.
- Collaborated with design, engineering, and QA to ensure gameplay systems were intuitive, reliable, and technically sound.
- Provided actionable feedback to engineering on blueprint optimizations and data flow improvements.
Achievements:
- Improved onboarding clarity and gameplay pacing for new players.
- Delivered a functional prototype that established design standards for subsequent mission scripting.
- Recognized by leads for technical reliability and cross-disciplinary communication.