Lost Boys Interactive (2022–2025)

Titles: Senior Systems Designer, Interim Design Director

Projects: WWE 2K25, WWE 2K24, New World: Aeternum

Served as both team lead and individual contributor, shaping systemic gameplay, player progression, and content pipelines across multiple AAA titles. Focused on automation, efficiency, and mentoring designers to elevate design-to-implementation processes.

Key Contributions:

  • Led and mentored a team of 5+ designers across two concurrent projects.
  • Developed Python-based automation tools integrating Google Sheets data into SQL databases, reducing turnaround time from 10 days to 1, and reducing load on QA by improving content accuracy.
  • Implemented and optimized mission scripting for ‘Soul Trials’ in New World using Lumberyard, improving pacing and reliability.
  • Created elemental Mammoth variants to diversify combat experiences and reinforce systemic encounter design.

Achievements:

  • Streamlined content pipeline, improving design iteration speed on multiple tasks by 50-85%.
  • Delivered feature stability and cross-discipline collaboration across remote and in-house teams.
  • Promoted healthy communication between design, engineering, and QA through tool-based workflow alignment.