Pipeworks Software (2008–2011)
Titles: Senior Level Designer, Lead Designer
Projects: Night at the Museum: Battle of the Smithsonian, Charm Girls Club, Wheel of Fortune/Jeopardy!, ISR: Art of Warfare, Deadliest Warrior: The Game, Unannounced Kinect Project
Led the design and implementation of a licensed action-adventure title across multiple platforms. Oversaw a team of designers to deliver engaging puzzles and missions set in the Smithsonian Museum, ensuring consistent gameplay quality, scope alignment, and milestone delivery. Assisted as an individual contributor on additional projects, focusing on level design and gameplay mechanics. Led the design for a military training simulator, collaborating with subject matter experts to create realistic scenarios and environments.
Key Contributions:
- Led the design efforts for two different shipped projects.
- Managed and mentored a team of 7 designers, creating milestone schedules, tracking progress, and maintaining team communication and morale throughout production.
- Collaborated with production to define scope and maintain design focus while iterating on gameplay concepts and feature development.
- Oversaw and maintained the comprehensive Game Design Document, ensuring accuracy and consistency across milestone submissions.
- Implemented gameplay content using the studio’s proprietary level editor and coordinated closely with engineers to integrate and refine new features.
- Conducted frequent playtests to evaluate functionality, presentation, and overall fun factor, providing actionable feedback for design improvements.
Achievements:
- Successfully shipped a multi-platform licensed title on time with a tight schedule and an incomplete engine.
- Improved team efficiency and collaboration through structured milestone planning and clear communication pipelines.
- Recognized for balancing leadership duties with direct content implementation and quality oversight.