Red 5 Studios (2015–2016)
Titles: Senior Open World Designer
Projects: Firefall, Unannounced VR Project (based on Firefall IP)
Served as an individual contributor for the open world design team, focusing on zone event creation, encounter design, and content pipelines. Collaborated closely with cross-disciplinary teams to ensure cohesive gameplay experiences. Also contributed to tool updates, core library updates, and process improvements.
Key Contributions:
- Designed and implemented engaging zone events and encounters, enhancing player immersion and gameplay variety.
- Collaborated with designers and engineers to create and optimize content pipelines, ensuring efficient asset integration and performance.
- Participated in playtesting and feedback sessions, iterating on designs based on player experiences and technical constraints.
- Mentored junior designers, providing guidance on best practices and fostering a collaborative team environment.
Achievements:
- Expanded the core Lua API to support object-oriented scripting, improving designer efficiency.
- Implemented zone event manager class to manage dynamic event spawning and lifecycle, enhancing world interactivity.
- Learned how to extend Blueprint functionality via C++ to support custom gameplay systems.
- Recognized for strong collaboration skills and ability to work effectively with remote and in-house teams.