Zenimax Online Studios (2011–2015)
Titles: Content Designer, QA Engineer, Associate Programmer
Projects: Elder Scrolls Online
Contributed to the development of engaging content for the game, focusing on quest and encounter design. Collaborated closely with cross-disciplinary teams to ensure cohesive gameplay experiences. Also contributed to tool updates, core library updates, and design and QA process improvements.
Key Contributions:
- Designed and implemented engaging zone events, quests, delves and encounters, enhancing player immersion and gameplay variety.
- Collaborated with designers and engineers to create and optimize content pipelines, ensuring efficient content implementation and tool performance.
- Participated in playtesting and feedback sessions, iterating on designs based on player experiences and technical constraints.
Achievements:
- Implemented the Delves content, which was well-received by players.
- Created multiple design tools utilizing Lua to streamline a range of content implementation, reducing turnaround time substantially (e.g. encounter design improved by ~60%, narrative design improved by 90%).
- Incorporated tool functionality from my Lua tools into the C# core toolset, benefiting the entire design team.